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Advanced [show]


Oriax Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His silver hair is braided into rings. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his father. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriax Guile, Male Tiefling Wizard 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)9 (-1) 18 (+4)15 (+2)
Skills Medicine +6, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is wearing a long, brown, dusty cloak. His left hand appears badly burned and disfigured. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Alberich embodies much of what other species detest in the Dwarves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Has a crush, Rich. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Alberich Dankil, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His long silver hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable, Gifted. Bonds: Family, Criminal record. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Anselm Staurheim, Male Human Monk 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Altho Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a white armored body suit, with a simple black line shooting up and back down. His clothes are grease stained in places. His blonde hair is heavily combed to the left. His eyes are violet and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 3 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Altho Bigheart, Male Halfling Cleric 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 sp. 1 Small steel mirror.


Social Check DCs


Purson Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His purple hair is knotted and matted. His eyes are black and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Cynical. Bonds: Slave, Poor, Immigrant. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Purson Brilliance, Male Tiefling Barbarian 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs

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