Kilvar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is thinning but still full. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Kilvar studied abroad. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Nature. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.
Jelenneth Raethran, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Roofer does. She has a moderate pudge and is not very fit. Her brown hair is wavy and long. She has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Fortune-teller, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To be a Fortune-teller again; and many illithids want her driven away
Bonds: Job, Rich, Attractive, Enemies, Nature. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Manea Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are silver.
Personality: She is happy with her job as a Slave Trader. She turns her eye from what people do, preferring to live and let live. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manea took refuge in the large cave and found the beat up warhammer and armor she uses now. She became a Slave Trader soon after.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother
Bonds: Rich, Immigrant, Job, Family, Nature. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Healer’s kit.
Kody Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Kody began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Enemies, Job. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Robert Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many pastel ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Impeccable, Gifted. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp. Solid gold idol (200 gp). 1 Climber’s kit.
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