Cockaby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear tan clothing when he does not wear armor. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Cockaby hails from a village terrorized by brigands. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Opinionated. Bonds: Enemies, Slave, In love. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 800 sp. 5 Acid flasks.
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length cinnamon fur. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Gifted, Entrepeneur. Bonds: Religious, Immigrant, Enemies. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 160 gp.
Hupe Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is kept up in a ponytail inside a broad hat. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Optimist, Artistic. Bonds: Has a crush, Enemies. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
Possessions: 100 sp.
Ronwe Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy green pantaloons and a grey scarf. Her chestnut hair is heavily combed to the left. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She invites people to come help in her community garden.
History: Born in the east to a Carpenter, Ronwe learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Logical. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Amber (100 gp). 1 Everburning torch.
Sora Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brass crest is knotted and matted. Her red eyes are slightly larger than normal.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.
History: Born to a Sculptor, her father struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered poetry. She then took over the family business and is one of the better Spice Merchant for hire.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
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