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Advanced [show]


Wella High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon her head. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has silver hair. Her green eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Wella was raised in a hard working conservative environment. A gifted student she started as a Shipwright, but she got bored and became a Laborer. She has worked as a Laborer like her mother before her.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Passionate. Bonds: Attractive, Job, Religious. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Wella High-hill, Female Halfling Bard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp.


Social Check DCs


Trym Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His white hair is singed and shortened. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A deep hatred of dire rats; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic. Bonds: Nature, In love, Enemies. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Trym Teinithra, Male Half-Elf Cleric 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Ootah Wellington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She tends to wear a white poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. Her wide-brimmed hat is riddled with cuts and holes. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful slaver made her what she is. In her 10th year, her parents were killed by a brigands raid, leaving Ootah alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies, Mentor. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Ootah Wellington, Female Half-Orc Wizard 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her shield ready. Her chestnut hair is braided into rings. Her eyes are gray and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Guardian, Criminal record. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Gillyd Aranore, Female Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Celestial, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 180 gp.


Social Check DCs


Ahrim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large green jacket. He wears his brown hair down. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Nature, Job, Rich. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Ahrim Bitter, Male Tiefling Barbarian 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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