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NPC Generator

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Advanced [show]


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large brown jacket. His orange fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drifting took refuge in the ruined castle and found the beat up warhammer and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Professionalism, Fighting, Impeccable. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Drifting Of Wine, Male Tabaxi Rogue 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


William Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his brown hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.

Motivation: An old rival family wants him found; and doesn't want to be a sculptor and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

William Amakiir, Male Half-Elf Paladin 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Gomory Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she has a large black mantle and cape that has been intricately interwoven into her red robe, and is pretty ugly. She has moderate length blue hair. Her gold eyes peer out from beneath her top black hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Gomory grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Gomory was left her father's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has decided she is irredeemable; and meet up once more with her childhood friend

Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record, Military. Occupation: Barber

Voice: German accent

Attributes [hide]

Gomory Ecstasy, Female Tiefling Sorcerer 2
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Bree Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing colorful clothing, dressed as a Carpenter. Her skin is also unnaturally pale. She is bald on top and has large blonde tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in a small desert village. A gifted student she started as a Stylist, but she got bored and became a Carpenter. She now owns her own business.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Nature, Job, Enemies. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bree Fatrabbit, Female Halfling Warrior 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Flogg Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. Through the years after Flogg was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Flogg's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Job. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Flogg Shipley, Male Half-Orc Ranger 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs

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