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NPC Generator

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Advanced [show]


Irann Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She has golden hair. Her eyes are brown.

Personality: Irann hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is an amazing painter.

History: Sold as a small child to a brothel owner, Irann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her divine abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Gnomish compassion; and she desires power and/or immortality

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Mentor, Adventurer. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Irann Dmitriyev, Female Half-Elf Rogue 2
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Rolf Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, and he perpetually has his sword ready. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Adventurer, Immigrant. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Rolf Rodney, Male Human Bard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 50 gp.


Social Check DCs


Randal Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Insane, Forgetful. Bonds: Nature. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Huckabee, Male Human Expert 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly axes and sais. He wears his chestnut hair down. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Wrenn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Criminal record, Rich. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Wrenn Wildwander, Male Gnome Monk 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 18 (+4)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large grey mantle and cape that has been intricately interwoven into his white robe. He has shaved his head bald. He has a dull look in his hazel eyes.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Marleigh, Male Human Adept 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp.


Social Check DCs

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