Dagnal Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears just a brown suit. She has a hunchback. With wild red hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Dagnal took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural halfling artifacts is her passion
Ideals: Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Chrysoberyl (50 gp).
Wymar Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His long white hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Chain shirt.
Calcitro Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich northern family. A gifted student he started as a Server, but he got bored and became a Blacksmith. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 2000 cp. Obsidian (13 gp).
Elegant Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long lavender fur is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Beggar, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ernest Astley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy brown pantaloons and a black scarf. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Ernest was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently the stress of being a Body Guard has made it difficult for him to sleep.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Job. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp. White pearl (90 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
