Krimmon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is greasy and uncared for. His amber eyes are slightly larger than normal.
Personality: Krimmon wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimmon took refuge in the ruined castle and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and to clean up the streets
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Moss agate (14 gp).
Agnes Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her auburn hair is cut jaggedly and amateurishly. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She comes from a rich northern family. She moved from fad to fad and when she turned 15 she discovered dancing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Someone believes her a fraud.
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp. 1 Half-Plate.
Lewis Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. He found a children's book about a Half-Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Disease, Insane, Insomniac. Bonds: Poor, Adventurer. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Golden pearl (50 gp). Brown-green garnet (50 gp). Red spinel (50 gp). Chrysoprase (80 gp). 2 Holy water. 2 Alchemist’s fire. 2 Holy water. 3 Tanglefoot bags.
Gerard Remington, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bricklayer, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and to be a miner again
Ideals: Joker. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Tourmaline (70 gp). 1 Masterwork Common Ranged Weapon.
Tippletoe Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan trousers with violet and green striped suspenders. She wears various colorful collared shirts. She carries with her a set of bastard swords on her belt, each one with a ruby on the hilt. With bright black hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She believes the world needs to unite to get rid of drow once and for all.
History: Born to a pair of adventurers, Tippletoe grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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