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Advanced [show]


Raam Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Criminal record. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Raam Sanctuary, Male Tiefling Monk 1
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ahrim Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. His white eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Ahrim Loathe, Male Tiefling Druid 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Chalcedony (20 gp). 4 Acid flasks.


Social Check DCs


Hadarai Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His auburn hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and wants a kiss

Ideals: Philantrophist. Flaws: Addict, Impulsive, Disease. Bonds: Attractive. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Hadarai Galanodel, Male Half-Elf Paladin 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'4", this woman wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her red fur is knotted and matted. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Carpenter, and she later adopted a second son.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family.

Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Religious, Family. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Great Wind, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 8 (-1)9 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has several tiny jet earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. A few years later when the south was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aramil Qualanthri, Male Elf Adept 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp. Coral (80 gp).


Social Check DCs

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