Ortegar Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" northern man, he wears skinny pants and wears a white and brown robe with the hood down. His Stetson hat is riddled with cuts and holes. He has hazel eyes and a white hat with a brown feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ortegar took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Justice. Flaws: Ugly. Bonds: Family, Poor, Nature. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Zircon (50 gp).
Everard Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. His golden hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Everard studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Amber (160 gp). Chrysoberyl (160 gp). 1 Minor magic item.
Conrad Hampton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an entirely grey suit with tan socks and a vest with buckled shoes. He wears his golden hair up in a very large beehive style do. His gray eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor, Rich. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Star rose quartz (50 gp).
Pog Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.
History: Pog was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Joker, Logical. Bonds: Job, Nature, Adventurer. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 310 gp.
Shivering Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a brown suit, black shirt, and green tie. He has done his best to style his red fur to look like a famous performer. His eyes are green and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Religious, Military. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
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