Heather Atherton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing a perfectly clean shirt and pair of pants. Her hair is brown and curly. She has a dull look in her gray eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: When she was but 5 years old her parents immigrated from the north. Like her mother and her brother before her, after school she went straight into learning to become a Armorer. She's also a talented Mason, but doesn't like to broadcast it.
Motivation: She has a crush on the local Mason; and to be a mason again
Ideals: Disciplined. Bonds: Attractive, Has a crush, Immigrant, Job. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Srorthen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He keeps his rusty crest in a pixie cut. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern; and to be a jeweler again
Ideals: Gifted. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp.
Bendoo England, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western woman prefers to wear flannel. Her silver hair is singed and shortened. Her eyes are likewise green.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of a Cartwright, who enjoyed hunting, Bendoo was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Nature, Adventurer. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 6 Acid flasks.
Drogo Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and gnomish compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Amethyst (80 gp).
Mara Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a black coat with brown slacks. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. She has several tiny jet earrings on each ear.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Joker, Fighting. Flaws: Secretive. Bonds: Rich, Family. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp.
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