Giselle Hadlee, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are hazel and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the south. There was a wharf not far from home where she often wandered off to fish. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against orcs; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Poor, Nature. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp. Red garnet (50 gp).
Nirgel Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears tattered old clothes. His white hair is long and unkept. His silver eyes peer out from beneath his wide-brimmed green hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Nirgel hails from a village terrorized by goblins. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Courier
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 700 sp. 1 Banded mail. 1 Chain shirt. 1 Breastplate.
Vlorn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Ploughman in town.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Mayor again; and wants to raise his children well
Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Job, Family. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 150 gp.
Luthra Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of scimitars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her silver hair is smooth and relatively long. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Logical, Entrepeneur. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Jet (50 gp).
Eridred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She prefers to wear flannel. She has a hunchback. She has styled her golden hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
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