Bardryn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears tattered old clothes. She has a hunchback. Her hair is red and curly. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Bardryn will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Military, Poor. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp.
Semyaza Charm, Female Tiefling [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a black cloak and cross-gartered white stockings. She has dyed her greying white hair a little too much giving a sharp white color. Her silver eyes have a joyful gleam in them most of the time.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Semyaza was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Days after completing her studies, news broke out that her hometown was attacked by brigands. Semyaza was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. 1 Darkwood Shield.
Marigold Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and white handkerchief worn on her left side. Sporting a silver mohawk this woman's hair draws a lot of attention. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is obsessed with her god.
History: Marigold was raised in a hard working conservative environment. Marigold was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marigold decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to get laid; and she is a bit of a kleptomaniac
Flaws: Shy. Bonds: Attractive, Criminal record, Religious, Job, Has a crush. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 400 sp.
Andraste Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tan shirt with thin black vertical stripes and tan pants. Her chestnut hair is styled in orderly dreadlocks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Andraste is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her mother was called into army service. Andraste was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andraste decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she has a rivalry with the church that dominates her actions
Flaws: Depressed. Bonds: Adventurer, Military, Criminal record, Religious. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Volen Read, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and carries rapiers. She wears a colorful flower in her red hair. She wears large thick round spectacles.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made her what she is. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Mentor. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!
