Yurgunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. With bright golden hair. Her eyes are likewise amber.
Personality: Yurgunn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is skeptical of what others tell her and is slow to trust.
History: Yurgunn was born in the west. At a young age she loved to build and create. In her 14th year, her parents were killed by a gnolls raid, leaving Yurgunn alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Yurgunn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Enemies. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Jocelyn Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly. Bonds: Nature, Family, Religious, Rich. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kaladan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and yellow robe with the hood down. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His bronze crest is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Kaladan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Artistic, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 160 gp.
Sarah Yorke, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long brown hair kept up in a rat tail. Her thin eyebrows rest above her beady blue eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarah took refuge in the large cave and found the beat up sai and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 gp.
Roger Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His silver hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Priest, Roger learned a great deal about his mother's area of expertise. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Philantrophist, Fighting. Bonds: Job, Military. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Jade (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
