Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his gray eyes.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: The child of a Performer, who enjoyed hunting, Dworic was taken on many hunting expeditions. He worked as a nervous Roofer and found it very stressful. He struck the Roofer job and began his own company from there.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. Tiger eye turquoise (7 gp).
Breena Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is matted, messy, and big. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the east, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Breena took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature, Immigrant. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Irann Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. Her blonde hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She is obsessed with finding treasure.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Irann abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and she is greedy
Flaws: Insane. Bonds: Rich, Has a crush, Adventurer, Military, Criminal record. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 220 gp. Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (200 gp).
Henry Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with blue stripes complete with hood. He carries a battered shortbow and tarnished axe as well. His tied-back hair is golden. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Adventurer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. By chance he met his sister recently and the two have been together since.
Motivation: To prove his worth to the world; and to reunite with his absent mother
Ideals: Fighting, Joker. Flaws: PTSD, Impulsive. Bonds: Family. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Bertram Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Fisher. He has a brown handlebar mustache and slicked back brown hair. His violet eyes peer out from beneath his small brown hat.
Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
