Werydd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly red, has prominent grey streaks. Her eyes, though not visible through her cowl, are amber.
Personality: She hates drow. She views them as having robbed her home of its proper glory. Werydd is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of a Locksmith, who enjoyed hunting, Werydd was taken on many hunting expeditions. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.
Motivation: She wants revenge against drow.
Bonds: Rich, Enemies, Family, Nature, Slave. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 700 sp.
Erdan Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan coat over a green low-cut shirt, and a top hat upon his head. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insane, Impulsive, Racist, Disease. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Chay Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. With bright golden hair and a scraggly beard. He has hazel eyes and a white hat with a tan feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born at the edge of vast island. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter.
Ideals: Justice, Artistic. Bonds: Family, Nature, Religious. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Alice Harper, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her moppish brown hair is in a traditional bowl cut. Her eyes are brown and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she feels kind of lost in life
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: Jade (160 gp). 1 Good lock.
Tûmûg Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. With bright blonde hair and a scraggly beard. His fierce amber eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tûmûg took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a stableman and was forced into it by his family
Flaws: Disease, Fearful. Bonds: Attractive, Nature, Family, Military. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
