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NPC Generator

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Advanced [show]


Vistra Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. Her skin is fair and her fingers are delicate and long. She has chestnut hair. Her face is scarred and worn.

Personality: Vistra is depressed about a lot of things. She tends to be a nihilist. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born on a small isolated farm. She was taken from her home at a very young age. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire.

Flaws: Ugly, Depressed. Bonds: Has a crush, Nature, Slave. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Vistra Thrahak, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp.


Social Check DCs


Trail Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her fur is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is afraid of women and trembles around them

History: Born in the east to a Merchant, Trail learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Trail Timber, Female Tabaxi Wizard 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. 1 Chain shirt.


Social Check DCs


Anthony Benson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely grey suit with red socks and a vest with buckled shoes. He wears his chestnut hair up in a very large beehive style do. His amber eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Tabaxi compassion; and his religion dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Anthony Benson, Male Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp.


Social Check DCs


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to cover his moderate length auburn hair. He has several tiny jet earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Attractive, Rich, Religious, Family. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Addington, Male Human Fighter 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Brown-green garnet (60 gp). 1 Silk rope.


Social Check DCs


Dondon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Fisher in town.

History: He was born in the south, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Dondon Greenleaf, Male Halfling Fighter 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. 1 Banded mail.


Social Check DCs

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