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Advanced [show]


Kansif Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Kansif speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Kansif hails from a village terrorized by orcs. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. Days after completing her studies, news broke out that her hometown was attacked by orcs. Kansif was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: She wants revenge against orcs; and to get a good night's sleep

Ideals: Impeccable, Logical, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Kansif Dryden, Female Half-Orc Ranger 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heather Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her hair is greying and her face has many wrinkles. Her eyes are green.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Heather hails from a village terrorized by dire rats. In her 16th year, her parents were killed by a dire rats raid, leaving Heather alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic. Bonds: Military, Enemies, Adventurer. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Heather Lepus, Female Half-Elf Druid 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 17 (+3)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 50 gp. Violet garnet (300 gp).


Social Check DCs


Margery Ainsley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is tall, broad shouldered and powerfully built. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are passionate and lively.

Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Crown-heir for hire.

Motivation: To unite with her sister; and she wants to meet her childhood hero

Flaws: Ugly, Insane. Bonds: Family, Adventurer, Job. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Margery Ainsley, Female Human Barbarian 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Gunter Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His brown hair is singed and shortened. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.

History: He got into the Herbalist business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up scythe and armor he uses now. He has achieved small success as a Herbalist.

Motivation: Further expansion of business; and to be a mortician again

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Gunter Erenaeth, Male Half-Elf Warlock 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 8 (-1)18 (+4)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Alvyn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Server, but he got bored and became a Bowyer. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Optimist, Philantrophist, Impeccable. Bonds: Poor, Job. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Alvyn Ironhide, Male Gnome Barbarian 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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