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NPC Generator

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Advanced [show]


Sybil Read, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bristling with hidden weapons, mostly spears and kukris. Her hair is short and black. Her face is scarred and worn.

Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Sybil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sybil decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Optimist. Flaws: Ugly, Shy, Disease. Bonds: Criminal record. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Sybil Read, Female Human Paladin 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp.


Social Check DCs


Bidreked Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a green vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brass crest, when down, is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bidreked is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Bidreked Argenthrixus, Male Dragonborn Expert 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Habor Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his lance. His purple hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Persistence. Flaws: Ugly, Selfish. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Habor Larceny, Male Tiefling Wizard 3
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Obsidian (14 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gimurt Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. He has done his best to style his brown hair to look like a famous performer. This green eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Farmer in town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Gimurt Trueanvil, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp. Bloodstone (80 gp). Deep green spinel (120 gp). Sard (80 gp).


Social Check DCs


Lerissa Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her Stetson hat is riddled with cuts and holes. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Lerissa took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand her business; and a strong sense of loyalty to tabaxi people

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Lerissa Bedlam, Female Tiefling Rogue 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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