Vaina Aloro, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. With bright chestnut hair. She has gleaming, smiling brown eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Architect for the past few years.
Motivation: To prove her worth to the world; and wants to open a new tavern
Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Chrysoberyl (110 gp).
Keth Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair reaches down to his waist. His eyes are likewise hazel.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: Keth was raised in a hard working conservative environment. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To protect his home; and he's looking for his big break
Flaws: Antagonistic, Insomniac. Bonds: Job, Adventurer, Guardian. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp. Eye agate (14 gp). Moss agate (14 gp).
Calcitro Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a long, red cloak, and sports empty pouches on his belt. He has shaved his head bald. His eyes are gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Calcitro was born in the south. At a young age he loved to build and create. Through the years after Calcitro was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Calcitro's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Crown-heir.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Job, Family. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
River Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'7" western woman, she is dressed in a clean brown cloak covering her clean studded leather. Her gray fur is greasy and uncared for. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: While she acts the brute, she is far gentler than she would appear. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent mother; and regain custody of her daughter
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Akta Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. Her hair is brown and curly. Her eyes, though not visible through her cowl, are white.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Money/treasure; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Joker. Flaws: Impulsive. Bonds: Mentor, Adventurer, Rich. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
