Kâka Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'6" and prefers to wear white clothing when he does not wear armor. His left hand appears badly burned and disfigured. He has a long chestnut beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Kâka lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage
Ideals: Joker, Logical, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1900 sp. Coral (90 gp). Moonstone (70 gp). Rose (70 gp).
Raam Horror, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a black armored body suit, with a simple white line shooting up and back down. His blue hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Raam and his spouse have recently divorced.
Motivation: He would like to get married and retire; and he's repulsed by the pc
Flaws: Sensitive, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Grigi Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her silver hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the east. A few years later when the west was not economically sound they moved to her current location. She has been saving her money to try and buy her brother's freedom.
Motivation: She'd like to take her coworkers down a peg; and wants to raise her children well
Flaws: Terse. Bonds: In love, Immigrant, Family, Job. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: Jade (140 gp). 1 Masterwork Common Melee.
Joan Halsey, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with tan stripes complete with hood. Her skin is fair and her fingers are delicate and long. She has slicked back auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently she has begun working with bootleggers and crooks.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Bonds: Military, Criminal record, Nature. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Nurkara Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light grey in addition to tight pants. Her white hair is unkempt and raggedy. Her violet eyes have a joyful gleam in them most of the time.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. Cursed with a spirit at a very young age, Nurkara has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Hematite (13 gp). 2 Smokesticks.
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