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Advanced [show]


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His red hair is heavily combed to the left. He has several tiny emerald earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he is terrified, and will act out of fear

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Rich, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Manfred Shelby, Male Human Druid 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Halander Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. His hair, while still mostly red, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Fisher business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Family. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Halander Nimblefingers, Male Halfling Paladin 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. Coral (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Damakos Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blue hair is lengthy and is close to two feet long. His white eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bellfounder father left him crippled. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Immigrant, Nature, Rich. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Damakos Idea, Male Tiefling Barbarian 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills History +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black fur down. His skin is flawless and his yellow eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Quick Of Winter, Male Tabaxi Adept 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1100 sp. Jet (40 gp). Tourmaline (40 gp). Jasper (30 gp). 1 Masterwork Light steel shield.


Social Check DCs


Naal Raethran, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many green ritualistic tattoos. He likes to wear tan tank tops with green pants. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Naal's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Naal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Naal's father didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Nature, Family. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Naal Raethran, Male Elf Druid 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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