Diesa Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She usually wears her brown robe and has her longbow always slung over her shoulder. Her hair is greying and her face has many wrinkles. She has a dull look in her blue eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to a criminal king-pin and mafia family Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has a rivalry with the church that dominates her actions
Ideals: Persistence. Bonds: Family, Criminal record, Religious. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 130 gp. 1 Average lock.
Einkil Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown shirt with thin green vertical stripes and grey pants. His chestnut hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a black coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair and beard is wavy and long. He has brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Engraver.
Motivation: To end his boredom.
Flaws: Sensitive, Lazy, Mundane. Bonds: Attractive. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp.
Reynard Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp.
Thava Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her kukri. Her whole body is exceptionally muscular. She wears a deerstalker hat to cover her moderate length black crest. Her eyes are a pleasant gold.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of northern immigrants she idolized her mother. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Bonds: Immigrant, Attractive, Religious. Occupation: Soapmaker
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
