Manea Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and yellow handkerchief worn on her right side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her dark red hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can't help but pocket interesting objects she comes across
History: Born in a small village she learned the ways of the warrior from her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Attractive, Criminal record. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Smoky quartz (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Sekhmet Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.
History: Sekhmet lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sekhmet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Joker, Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Obsidian (9 gp). Red-brown spinel (90 gp). Blue quartz (9 gp).
Arara Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and pastel robe with the hood down. She has a moderate pudge and is not very fit. Her auburn hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east, but her parents moved at a very young age to the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp. Amethyst (90 gp).
Beloril Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His auburn hair and beard is wavy and long. He has gleaming, smiling brown eyes.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Armorer, his father struggled to pay the bills. Beloril abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Symma Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a very tight haircut. She is baby faced.
Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Symma was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Symma abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Optimist. Bonds: Poor, In love, Adventurer. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp.
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