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Advanced [show]


Erias Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. He keeps his golden hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He got into the Navigator business at a young age. A gifted student he started as a Stylist, but he got bored and became a Navigator. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Racist, Lazy, Mundane, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Erias Holderhek, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 230 gp. Tourmaline (160 gp).


Social Check DCs


Mordai Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his blue robe. He has a penchant for wearing a ring with an oversized emerald on his left hand. His purple hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Mordai Guile, Male Tiefling Warrior 1
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of the four houses of cards on his torso. He wears a colorful flower in his beige fur. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Flaws: Shy. Bonds: Attractive, Immigrant, Mentor, Nature. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)18 (+4) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Brown-green garnet (90 gp).


Social Check DCs


Ar-Karo Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Artistic, Gifted, Persistence. Flaws: Shy. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Ar-Karo Emsworth, Male Half-Orc Barbarian 2
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)10 (+0) 17 (+3)16 (+3)
Skills Insight +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Edge Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her whole body is exceptionally muscular. Her brown fur has been sun bleached extensively. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born blind and as such lacked many opportunities for work. Through the years after Edge was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Edge's mother didn't care for her much, and the feeling was mutual. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Flaws: Antagonistic, Disease, Depressed. Bonds: Immigrant, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Edge Wind, Female Tabaxi Cleric 1
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs

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