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Advanced [show]


Krimmon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. His eyes are violet and catlike.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. Like his father and his sister before him, after school he went straight into learning to become a Banker. He has worked as a Banker like his father before him.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Bonds: Attractive, Job, Religious, Mentor. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Krimmon High-hill, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 200 sp. Hematite (16 gp).


Social Check DCs


Uthemar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Athletic. Bonds: Attractive, Military, Adventurer, Immigrant, Family. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Uthemar Amakiir, Male Elf Adept 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Pyxrin Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green tunic with grey highlights, and long red pants that bunch up around her shoes. She carries with her a set of glaives on her belt, each one with a ruby on the hilt. She has silver crest. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with finding treasure.

History: A powerful brothel owner made her what she is. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption; and to reunite with her old friends

Ideals: Fighting, Optimist. Bonds: Adventurer, Mentor, Religious, Criminal record. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Pyxrin Fharngnarthnost, Female Dragonborn Bard 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)18 (+4) 10 (+0)14 (+2)
Skills History +6
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 600 sp.


Social Check DCs


Liftrasa Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her grey boots flare out at the collars. She is bald on top and has large chestnut tufts of hair around her ears. She has amber eyes and a grey hat with a blue feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: From birth she was tutored by a cruel and relentless mentor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Liftrasa Aranore, Female Dwarf Adept 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural halfling artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Alby, Male Human Expert 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp. Chrysoberyl (60 gp). 2 Tanglefoot bags.


Social Check DCs

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