Bernard Myerscough, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His silver hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tabaxi culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: Tabaxi compassion; and he's repulsed by the pc
Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown fur is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. White pearl (40 gp).
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man has the majority of his body covered in plate. He has a golden handlebar mustache and slicked back golden hair. His eyes are amber and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he feels kind of lost in life
Flaws: Cynical, Depressed, Mundane. Bonds: Military. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Celestial, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Frouse Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A 3'3" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Actor, Frouse learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Logical. Flaws: Depressed, Racist. Bonds: Rich, Job. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp.
Seere Fear, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western woman wears just a black suit. She wears a feathered hat to cover her moderate length black hair. She is very pretty but has cold, dead eyes.
Personality: Seere is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Seere hails from a village terrorized by orcs. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by orcs. Seere was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She is compelled to act according to her religious beliefs; and a deep hatred of orcs
Ideals: Athletic, Extrovert. Bonds: Attractive, Religious, Enemies. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. White pearl (150 gp). Eye agate (10 gp).
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