Nelkin Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean red cloak covering his clean studded leather. He is physically well-built. He has no hair. His ears are large.
Personality: Aggressive, abrasive, and angry, Nelkin embodies much of what other species detest in the Halflings. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Military. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Chrysoberyl (90 gp).
Thervan Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his violet robe and has his shortspear always slung over his shoulder. His silver hair is thinning but still full. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Thervan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thervan's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Rose (40 gp). 4 Alchemist’s fire.
Vezera Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a black tunic with grey highlights, and long brown pants that bunch up around her shoes. Her whole body is exceptionally muscular. She has blue crest. She wears an eyepatch.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised by priests from a young age. A few years later when the north was not economically sound they moved to her current location. She has worked as a Mason like her father before her.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Mundane. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 3 Holy water. 1 Smokesticks. 3 Holy water.
Yebe Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a perfectly clean shirt and pair of pants. Her tied-back hair is red. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the west, but her parents moved at a very young age to the east. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Yebe began to lead the lost caravan. She left for the west, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and retire the richest woman in the west
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Thamior Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has wavy silver hair. He has several tiny sapphire earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast desert. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp.
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