Medrash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his halberd. He is physically well-built. His brass crest is singed and shortened. He wears crescent spectacles with a black brim.
Personality: Medrash speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.
History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1 Everburning torch.
Zed Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear white clothing when he does not wear armor. He keeps his long blonde hair kept up in a rat tail. He has violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Tailor, but he got bored and became a Shepherd. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Shy, Greedy. Bonds: Nature, Job. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1700 sp. Red-brown spinel (130 gp). Lapis lazuli (7 gp).
Anbera Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fancy grey dress. She wears a deerstalker hat to cover her moderate length white hair. She has several tiny amber earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is skeptical of what others tell her and is slow to trust.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and doesn't want to be a merchant and was forced into it by her family
Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1400 sp.
Salanop Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Dyer uniform. Her hair, while still mostly blonde, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. Cursed with a spirit at a very young age, Salanop has worked very hard to control her curse. She became a Dyer soon after.
Motivation: To be a Butcher again; and balancing her hectic life and new dyer responsibilities is difficult
Flaws: Shy, Disease. Bonds: Job, Religious, Mentor. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp. 2 Tanglefoot bags.
Rieta Calm, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a green and white handkerchief worn on her right side. She keeps her dark red hair in a flapper bob. Her eyes, though not visible through her cowl, are white.
Personality: She is fixated on the number 84. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A few years later when the north was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic, Philantrophist. Flaws: Insane, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!