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Advanced [show]


Nemeia Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear green clothing when she does not wear armor. Her brown hair is kept up in a ponytail inside a Stetson hat. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She snorts whenever she laughs or is feeling confident. She has a small toy that she constantly fidgets with.

History: Nemeia lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise her children well.

Flaws: Addict. Bonds: Attractive, Family, Has a crush. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Nemeia Idea, Female Tiefling Druid 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Georgina Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. She has moderate length auburn hair. Her violet unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Slave, Enemies. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Georgina Hilltopple, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Rangrim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries warhammers. His black hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the north. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Pacifist. Flaws: Lazy, Disease. Bonds: Rich. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Rangrim Burrowfound, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 7000 cp. 1 Chain shirt.


Social Check DCs


Raam Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green costume with the symbols of strength on his torso. His hair is dark red, silky, and of moderate length. His red eyes peer out from beneath his top green hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Raam Clandestine, Male Tiefling Fighter 3
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 12 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Celestial, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Dynamic Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. She has no fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Dynamic began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by drow. Dynamic was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Dynamic Prim Posies, Female Tabaxi Aristocrat 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver chalice with lapis lazuli gems (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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