Brakka Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a fancy white dress. Her hair is greying and her face has many wrinkles. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Brakka reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is content; and wants to work out more often
Ideals: Athletic. Flaws: Mundane, Hedonist. Bonds: Attractive, Rich, Military. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp. 1 Silk rope.
Antinua Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears blue painted combat armor at almost all times. She carries a battered sai and tarnished bow as well. Her chestnut hair is wavy and long. Her hazel eyes dart from person to person.
Personality: She is almost excessively polite to everyone, even when angry. She also hits on women, regardless of circumstances.
History: She was born in the north, but her parents moved at a very young age to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the north, certain she would find work there.
Motivation: She's in love; and she has a crush on the local carpenter
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Immigrant. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (300 gp).
Mormo Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Mormo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Has a crush, Adventurer. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Chain shirt.
Sapply Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Sapply grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Adventurer. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 600 sp. Iolite (70 gp). Star rose quartz (70 gp).
Qemuel Light, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His brown hair is kept up in a ponytail inside a top hat. His silver eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: He got into the Spice Merchant business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Flaws: Impulsive. Bonds: Attractive, Job, Nature, Family. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp. Red spinel (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
