Baelitae Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears dull yellow sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case, and sports empty pouches on her belt. She wears a colorful flower in her white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the north, but her parents moved at a very young age to the east. Baelitae was born on a far northern island where she grew up under the tutelage of her father, an expert Actor. She became a Actor soon after.
Motivation: She's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 330 gp. Deep green spinel (60 gp). Onyx (60 gp). 1 Masterwork Uncommon Weapon.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown cloak and cross-gartered tan stockings. His fur is white, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.
History: Sold as a small child to a slaver, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Emerald was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Mentor, Military. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +6
Possessions: 400 gp. Tourmaline (140 gp).
Emmeline Hayhurst, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her brown hair is lengthy and is close to two feet long. Her violet eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Butcher father left her crippled. She now spends her time doing works of charity.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Attractive, Criminal record. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Tree Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears brown painted combat armor at almost all times. Her fur is greying and her face has many wrinkles. Her fierce blue eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her father. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Philantrophist, Fighting. Flaws: Ugly, Fearful. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Alberich Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
