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Advanced [show]


Namfoodle Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan tunic with blue highlights, and long red pants that bunch up around his shoes. His black hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments

History: Born to a pair of adventurers, Namfoodle grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Namfoodle Glittergem, Male Gnome Paladin 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp. 1 Disguise kit.


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Shy, Insane. Bonds: Religious. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Senteq Daergel, Male Gnome Ranger 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Adran Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length black hair. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Navigator business at a young age. Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adran's father didn't care for him much, and the feeling was mutual. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Adran Osav, Male Half-Elf Druid 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Auran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp.


Social Check DCs


Brottor Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports grey clothing, slightly heavier than average wear. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered music. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Brottor Durthane, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 15 (+2)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Havilar Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her crest is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Havilar was born with her father's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Joker, Optimist. Bonds: Attractive. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Havilar Grrrmmballhyst, Female Dragonborn Monk 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)18 (+4) 12 (+1)11 (+0)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Elven, Undercommon, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +6

Possessions: 5000 cp.


Social Check DCs

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