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Advanced [show]


Claira Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Claira was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Claira's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Claira Arnuanna, Female Elf Warrior 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Alice Appleton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She takes great joy in being the best Mason in town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She then took over the family business and is one of the better Mason for hire.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Job, Nature. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Alice Appleton, Female Human Warrior 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 140 gp.


Social Check DCs


Dondon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. His golden hair is greasy and uncared for. His eyes are green.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Dondon Strongbones, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)14 (+2) 18 (+4)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a pastel collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His fur is greying and his face has many wrinkles. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. His chestnut hair is singed and shortened. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Patrick Acton, Male Human Warlock 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 18 (+4)8 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 50 gp.


Social Check DCs

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