Oriel Dumph, Female Human [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a brown cloak and cross-gartered green stockings. She wears her brown hair up. Her ears are large.
Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Humans. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Carpenter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Jane Stapleton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. Her chestnut hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady gray eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Azurite (8 gp).
Mantus Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His eyes are gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Mantus does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. When Mantus reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 40 pp.
Manfred Watson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a grey tunic with pastel highlights, and long yellow pants that bunch up around his shoes. He has a hunchback. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Thomas Wesley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His silver hair is matted, messy, and big. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Amber (90 gp).
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