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Crampernap Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long chestnut beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Crampernap hails from a village terrorized by orcs. In his 15th year, his parents were killed by a orcs raid, leaving Crampernap alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Money/treasure; and many orcs want him driven away

Ideals: Optimist. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Crampernap Dunben, Male Gnome Adept 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Oblar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. Oblar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sellsword. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Joker. Flaws: Insane, Disease. Bonds: Criminal record, Immigrant. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Oblar Copperkettle, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Mindartis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy blue pantaloons and a tan scarf. He wears his chestnut hair up in a very large beehive style do. His hazel unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Professionalism, Artistic. Flaws: Disease. Bonds: Religious. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Mindartis Qualanthri, Male Elf Ranger 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and white tie. He has no fur. His eyes are amber and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and retire the richest man in the east

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Cask In the Storm, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Mormo Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses in black turtlenecks beneath a tan coat with green slacks. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Flaws: Ugly. Bonds: Job, Criminal record, Poor, Family. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Mormo Merit, Male Tiefling Fighter 3
Medium (5'6") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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