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Advanced [show]


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a Merchant, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: He seems to be bored by most things; and doesn't want to be a butcher and was forced into it by his family

Flaws: Mundane, Racist. Bonds: Poor, Family. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Oblar Tealeaf, Male Halfling Fighter 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: Peridot (70 gp).


Social Check DCs


Sweet Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her yellow fur is kept up in a ponytail inside a top hat. Her blue eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform During her travels, Sweet and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sweet discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sweet fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Antagonistic. Bonds: Immigrant, Slave, Adventurer. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Sweet Shore, Female Tabaxi Fighter 1
Medium (4'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Solid gold idol (200 gp).


Social Check DCs


Eleanor Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long white ponytail with little hanging trinkets. Her thin eyebrows rest above her beady blue eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Eleanor was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Depressed, Fearful. Bonds: Mentor. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Eleanor Beckwith, Female Human Fighter 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 gp.


Social Check DCs


Marastyr Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in earthy colors with a brown and white handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. She has wavy black hair. Her eyes, though not visible through her cowl, are brown.

Personality: Marastyr is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.

History: Marastyr was born the youngest of three triplets. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She has drifted from career to career and currently works as a Crown-heir.

Motivation: To end her boredom; and expand her business

Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Family, Job. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Marastyr Ungart, Female Dwarf Cleric 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Târz Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Athletic, Opinionated. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Târz Tatum, Male Half-Orc Ranger 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Deep green spinel (140 gp).


Social Check DCs

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