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NPC Generator

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Advanced [show]


Seere Caution, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is an amazing painter.

History: Seere lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their daughter. She worked as a Bowyer, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and regain custody of her daughter

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Family, Attractive. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Seere Caution, Female Tiefling Wizard 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs


Mâku Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise hazel.

Personality: Calm and collected, he is a well trained Weaver. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Mâku was born the youngest of three triplets. One day when Mâku was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Mâku was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Flaws: Insane, PTSD. Bonds: Job, Criminal record, Family. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Mâku Kimberley, Male Half-Orc Commoner 2
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aramil Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears a tan collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his brown hair up. His fierce hazel eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and expand his business

Ideals: Persistence. Bonds: Job, Immigrant, Rich, Family. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Aramil Caphaxath, Male Elf Monk 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +6 / 1d4+4, Ranged +7 / 1d4+5, Grapple +7

Possessions: 400 sp.


Social Check DCs


Ernest Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Military, Immigrant, Family. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Chance, Male Half-Elf Rogue 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Thokk Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has no hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: A powerful wizard made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Thokk Windsor, Male Half-Orc Fighter 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 50 gp.


Social Check DCs

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