Nazdûg Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has styled his golden hair well, parting it to the left. His green eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Armorer. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Armorer, Nazdûg learned a great deal about his father's area of expertise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his son; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp. Star rose quartz (70 gp). 1 Masterwork Uncommon Weapon.
Lance Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His brown hair is drawn into a tight pony tail with a clover scrunchie. His green eyes peer out from beneath his small yellow hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to protect his home
Ideals: Athletic. Flaws: Addict. Bonds: Guardian, Rich, Immigrant. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Naeris Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He very much looks the part of a Junk Dealer. He has a hunchback. He keeps his red hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Naeris lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Naeris has worked very hard to control his curse. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.
Flaws: Ugly, Disease, Greedy. Bonds: Job, Family. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Cory Weld, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and is dressed in earthy colors with a brown and grey handkerchief worn on his right side. With bright golden hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His father raised him in a mountain cabin. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Terran, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp. 1 Average lock.
Spear Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses like a well dressed Dilettante does. Her fur is orange and very short. Her face is covered beneath a completely black helmet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Spear was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Ugly, Greedy. Bonds: Job, Poor. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 2 Smokesticks.
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