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Advanced [show]


Leaf Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly warhammers and shortbows. He sports a flattop fur cut. This copper eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Poor, Criminal record, Guardian, Religious, Immigrant. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Leaf Of Passion, Male Tabaxi Aristocrat 4
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Hematite (8 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ozyman Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has several tiny ruby earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Ozyman reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he seems to be bored by most things

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job, Military, Debt. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Ozyman Underfoot, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Arara Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Arara was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arara took refuge in the old dungeon and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and halfling compassion

Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Arara Amastacia, Female Half-Elf Aristocrat 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 200 sp.


Social Check DCs


Shadow On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her gray fur is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her mother was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Shadow On the Water, Female Tabaxi Cleric 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Anne Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears suspenders and white workpants. Her shirt is blue, and she wears a heavy white leather apron most of the time. Her skin is fair and her fingers are delicate and long. Her red hair is slicked back into a classic pompadour. Her eyes are a pleasant violet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.

History: Anne was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Anne was left her father's suit of armor and trained in its use and care. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Persistence. Bonds: Job, Military, Adventurer, Family. Occupation: Sage

Voice: American accent

Attributes [hide]

Anne Kettlewhistle, Female Halfling Wizard 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs

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