Zephan Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears an entirely green suit with pastel socks and a vest with buckled shoes. His clothes are grease stained in places. His black hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record, Enemies. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Einkil Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Sold as a small child to a wizard, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he wants revenge against dire rats
Ideals: Joker. Bonds: Rich, Enemies, Mentor, Adventurer. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 7000 cp.
Arumawann Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Tailor uniform. He is bristling with hidden weapons, mostly whips and nunchakus. He has a small bristly mustache and wavy golden hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He now owns his own business.
Motivation: Expand his business; and seeks redemption
Ideals: Opinionated. Flaws: Lazy. Bonds: Job, Criminal record, Attractive. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. Gold and topaz bottle stopper cork (900 gp). 1 Thunderstones. 4 Tanglefoot bags.
Malquis Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large violet mantle and cape that has been intricately interwoven into her blue robe. She is physically well-built. Her auburn hair has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.
Personality: Calm and collected, she is a well trained Bounty Hunter. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Weaver, her mother struggled to pay the bills. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.
Motivation: Further expansion of business; and to be a weaver again
Ideals: Gifted. Flaws: Disease. Bonds: Job, Immigrant, Poor. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Barendd Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is matted, messy, and big. He has gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Servant, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Breastplate.
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