Valanthe Feeny, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright blonde hair. She has a dull look in her gray eyes.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also hits on women, regardless of circumstances.
History: She served in the navy to pay for her family's outstanding loans. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been a successful dealer in antiques buying low and selling high.
Motivation: She would like to get married and retire.
Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Military, Religious. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Auran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. Finely wrought small gold bracelet (50 gp).
Virra Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her sickle always slung over her shoulder. She carries with her a set of sickles on her belt, each one with a opal on the hilt. She has a long black ponytail with little hanging trinkets. She has a dull look in her blue eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has been saving her money to try and buy her brother's freedom.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her absent father
Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Family, Nature. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. Sardonyx (40 gp). Blue quartz (15 gp). Rhodochrosite (15 gp).
Juliana Breeden, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her black hair is wavy and long. Her eyes are brown and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Gardener, her father struggled to pay the bills. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.
Motivation: She'd like to take her coworkers down a peg; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist, Gifted. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Solomon Chatham, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man is renowned for his bright grey suits and hats. His brown hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Athletic, Impeccable. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Banded agate (8 gp). 1 Chain shirt.
Mord Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 2 Alchemist’s fire.
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