Nicor Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a black shirt with thin brown vertical stripes and black pants. His deerstalker hat is riddled with cuts and holes. His fierce red eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He worked as a nervous Shoemaker and found it very stressful. He now mingles about in high society.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he is greedy
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Liftrasa Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is wearing the road beaten gear of a warrior. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her blue eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. The war was a terrible time for her, and Liftrasa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: She loathes her own lifestyle; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Poor, Military, Religious. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp.
Waywocket Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a blue shirt with thin red vertical stripes and blue pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To end her boredom.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 800 sp.
Emeny Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she tends to wear a large violet jacket. Her silver hair is unkempt and raggedy. She has a tattooed face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is an amazing painter.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Criminal record. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. Jet (40 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He works hard and plays hard.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adrik took refuge in the ruined castle and found the beat up spear and armor he uses now. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He feels kind of lost in life; and expand his business
Flaws: Insane, Hedonist, Depressed. Bonds: Attractive, Nature, Job. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp.
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