Tervaround Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her right leg appears badly burned and disfigured. Her blonde hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Tervaround was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has worked as a Actor like her father before her.
Motivation: Balancing her hectic life and new Actor responsibilities is difficult.
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Job. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Halfling, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp. Chrysoberyl (150 gp).
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her long red hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Herbalist mother left her crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
Morg Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an entirely black suit with grey socks and a vest with buckled shoes. His whole body is exceptionally muscular. His auburn hair and beard is wavy and long. His hazel eyes peer out from beneath his feathered black hat.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He left for the north, certain he would find work there.
Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp. 1 Holy water.
Koeth Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue cloak and cross-gartered grey stockings. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Koeth studied abroad. After coming to the age of reason, Koeth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Gifted. Flaws: Selfish, Secretive. Bonds: Immigrant, Attractive. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp. 1 Banded mail.
Adran Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan small hat and tan clothes. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Flaws: Disease, Depressed, Addict. Bonds: Slave, Adventurer, In love. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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