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Advanced [show]


Umpen Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his Stetson tan hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Umpen Glittergem, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a pastel and brown robe with the hood down. His yellow fur is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Great was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: To be a Fletcher again; and a strong sense of loyalty to half-elven people

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Great In Woods, Male Tabaxi Rogue 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Riswynn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long blonde hair kept up in a rat tail. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised by priests from a young age. A freak accident while working with her Mercenary father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Insomniac, Disease. Bonds: Attractive, Religious, Mentor. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Riswynn Eversharp, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 380 gp. Amethyst (40 gp). Brown-green garnet (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Naivara Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a tan and violet robe with the hood down. Her skin is fair and her fingers are delicate and long. Her golden hair is cut short with large spiked bangs in the front. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the recently deceased. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Naivara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Naivara's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Naivara Withrethin, Female Elf Ranger 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 350 gp.


Social Check DCs


Roland Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.

History: Roland was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Has a crush, Rich. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Hildenman, Male Half-Elf Aristocrat 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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