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NPC Generator

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Advanced [show]


Seebo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long chestnut hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and he wants to get laid

Ideals: Entrepeneur. Bonds: Attractive, Nature, Immigrant, Has a crush. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Seebo Pingun, Male Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Rinn Toti, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is slicked back into a classic pompadour. She has gleaming, smiling green eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. She tends to her Bather job now, and dutifully fulfills any obligations she has.

Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it

Ideals: Joker, Impeccable. Bonds: Rich, Nature, Job. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rinn Toti, Female Half-Elf Rogue 3
Medium (4'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She sports blonde long hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Mary hails from a village terrorized by goblins. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants revenge against goblins; and someone believes her a fraud

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Mary Marlee, Female Human Ranger 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue cloak. His black hair is singed and shortened. His fierce blue eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Jeweler, Zaffrab learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Zaffrab has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He would like to get married and retire; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Bard 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2200 sp.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Merchant.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Gifted, Justice. Bonds: Immigrant, Job, Enemies. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Thamuz Mockery, Male Tiefling Monk 3
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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