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NPC Generator

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Advanced [show]


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His violet eyes are passionate and lively.

Personality: Hupe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Extrovert, Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Hupe Brightmoon, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Thunderstones.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His chestnut hair is cut short with large spiked bangs in the front. He has gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. One day when Kyle was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: PTSD. Bonds: Attractive, Nature, Family, Military. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Kyle Staurheim, Male Human Wizard 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Krûk Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His blonde hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Krûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Krûk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Krûk's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Mentor. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Krûk Van Es, Male Half-Orc Adept 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp. Chrysoberyl (100 gp).


Social Check DCs


Pennie Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She typically wears white cloth garments or leather armor. Her hair, while still mostly golden, has prominent grey streaks. Her amber unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Pennie Tallfellow, Female Halfling Barbarian 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)16 (+3) 12 (+1)9 (-1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Art Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her yellow fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was raised by priests from a young age. Her first spouse was a Bricklayer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and regain custody of her son

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Religious, Mentor. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Art Buttons, Female Tabaxi Barbarian 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 110 gp.


Social Check DCs

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