Bryseis Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears light armors faded through time and improper care. She has moderate length blue hair. She has gold eyes and a black hat with a blue feather.
Personality: Calm and collected, she is a well trained Mortician. She invites people to come help in her community garden.
History: Bryseis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Eberk Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He has moderate length black hair. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.
History: He got into the Unemployed business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Unemployed like his father before him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and balancing his hectic life and new unemployed responsibilities is difficult
Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Enemies. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
Adelaide Dayton, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She has shaved her head bald. Her eyes are gray.
Personality: She has a massive crush on the younger sibling of the Junk Dealer who has hired her part-time. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelaide took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her absent mother; and regain custody of her son
Flaws: Addict, Disease. Bonds: Has a crush, Nature, Family. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8 Acid flasks.
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He wears his black hair up. He has gleaming, smiling blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: Alberich was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To pay off his debts; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, In love, Debt. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. Sardonyx (30 gp). Carnelian (30 gp). Silver pearl (130 gp). 1 Silk rope.
Gale Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'0". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and her gloved hand is found clutching a morningstar. Her gray fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Herbalist in town.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was granted martial powers by her dying sister.
Motivation: Balancing her hectic life and new Herbalist responsibilities is difficult; and she is greedy
Ideals: Gifted. Bonds: Rich, Job, Religious, Criminal record. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 3 Antitoxin. 3 Thunderstones. 3 Alchemist’s fire.
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