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NPC Generator

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Advanced [show]


Dabbledob Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a yellow coat with violet slacks. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious, Slave. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Dabbledob Sympony, Male Gnome Monk 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Skirt Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears a broad hat to cover her moderate length lavender fur. She is baby faced.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.

History: She was raised by priests from a young age. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: To share knowledge with the world.

Ideals: Logical. Bonds: Attractive, Job, Religious, Mentor. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Skirt Grass, Female Tabaxi Warlock 2
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1000 sp.


Social Check DCs


Oriff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears baggy grey pantaloons and a white scarf. Her hair is black, silky, and of moderate length. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Oriff Graybeard, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her red hair. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Anne studied abroad. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest woman in the south; and to share knowledge with the world

Ideals: Entrepeneur, Gifted, Logical. Bonds: Attractive. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Anne Glenfellow, Female Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. This hazel eyed westerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Bonds: Rich, Job, Military, Debt. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Kyle Marlee, Male Human Rogue 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs

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