Marigold Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She usually wears her red robe and has her dagger always slung over her shoulder. She keeps her black hair in a flapper bob. Her gray eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a ruthless business woman, a trait she acquired from her mother.
History: Gifted from a young age, Marigold studied abroad. After coming to the age of reason, Marigold took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Mundane. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Maynild Stratford, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Maynild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is used to getting what she wants. In part because she is a meticulous planner.
History: Maynild lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has never given up on her dancing dream.
Motivation: Her relatives are trying to arrange a marriage; and she is greedy
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Sybil Berkeley, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of shortspears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her golden hair is singed and shortened. She has green eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Further she is a bit of a stoner and is frequently out of it.
History: Born in the north to a Blacksmith, Sybil learned a great deal about her mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Sybil's homeland. Sybil decided to take the middle way and become a bodyguard. She has achieved small success as a Blacksmith.
Motivation: She wants to get laid; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Immigrant, Has a crush. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp.
Darrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown coat over a pastel low-cut shirt, and a broad hat upon his head. He has done his best to style his blonde hair to look like a famous performer. He has several tiny opal earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Darrak was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Navigator again; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Jasper (40 gp). Red-brown spinel (70 gp). Red-brown spinel (70 gp).
Left-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is gray and curly. His thin eyebrows rest above his beady green eyes.
Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp.
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